

- #VITAMIN D VIDEO USB ORIGINAL INSTALLER MOD#
- #VITAMIN D VIDEO USB ORIGINAL INSTALLER UPDATE#
- #VITAMIN D VIDEO USB ORIGINAL INSTALLER PATCH#
- #VITAMIN D VIDEO USB ORIGINAL INSTALLER MODS#
Then val_quick is reset every day.Hello all, I seek your expert advices on an existing conflict in one of our environment.
#VITAMIN D VIDEO USB ORIGINAL INSTALLER MOD#
The quick savings mod was updated too? Because /mods had already a stand alone version of it where I specified I upgraded the f5 (quick?) save to unlimited for that day, so you can have multiple saves for each day. You can still copy those files to ModsNew ModDatas and play with them. Thus my "Quick Savings" script was removed from WoG mod and converted to up-to-date standalone mod, compatible with everything. ) it's Era's spirit to keep everything in different mods. ) any mod over 3.58 will not expect any other scripts, consuming IDs of variables, functions and options. ) 3.58 scripts use deprecated technics, are written in old style. I deleted all non-WoG 3.58 scripts from WoG 3.58 for several reasons: It's great to see you back and working on Era once again. Ok, thanks, I'll try to fix editor as soon as possible. Removed Jim Vogan's scripts from WoG mod.
#VITAMIN D VIDEO USB ORIGINAL INSTALLER UPDATE#
Fixed bug: SN:H^object^/x/y/z/hint didn't update hint. Yona creature abilities are now off by default and need to be manually switched on via mod ini file.
#VITAMIN D VIDEO USB ORIGINAL INSTALLER PATCH#
Each *.bin patch obtains unique name prefix, no more conflicts with 'no hota maps.bin', shipped with HD mod. Added meaningful messages to many asserts in code, making assertion crashes easier to understand.

Added msvcr90.dll (Microsoft Visual C++ Redistributable 2009) to support plugins, written with this dependency. Mod is now compatible with almost any other mod. "Quick Saving" script is converted into default standalone mod, using named functions, unique SN:W variables and Era 2.6.2 localization means.

No more hardcoded numbers, !!SS is used instead. Added fixes by Algor for 30 wog - enhanced secondary skills.erm, 75 wog - secondary skills boost.erm and 78 wog - wogify.erm. v1-v10 and z1 will be restored after (OnKeyPress) event to the value, they had before event. Added GET-syntax for all SN:H commands, allowing to get previously set hint for objects or current skill/specialty texts for heroes. SN:H^secskill^/skill 0.27/0 (name) or skill level/new hint. Added possibility to set secondary skills texts without z-variables dependence. "test.gold_amount_report": "You have gold left. !!IF:M^%Z2^ prints "You have 12850 gold left. !!SN:T(key)/?(z-variable to place result to)/(parameter name 1)/(parameter value 1)/(parameter name 2)/(parameter value 2). New ERM command !!SN:T is used to translate strings by key. Translations may have parameters in the form of Those parameters are replaced with actual values during translation. It's recommended to prefix each key with string, unique for mod or author, like "pm." for "Phoenix Mod". Thus you may ship the translation, other people may open and edit it without loss and characters, not representable on particular PC, will be replaced with "?". The format is the following:ĭuring file loading text is converted from UTF-8 (Unicode, i.e Russian, Polish, Chinese and any other language is supported) into ANSI-encoding, used by player's operational system, ex. Json files must be saved in UTF-8 encoding with preferably Unix line endings (#10 = 0x0A).

All Lang*.json files are loaded and merged into single dictionary of key => value pairs with language data. Added localization support for ERM scripts. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link Maybe it will be solution to open and overwrite? And not to play again. Its 4 or 5 files only! It will be good add update to old version to not all Era its maybe 5 MB. I dont tested wog but it looks I can play old Wog and no problem. This forum is like heores ó is suprted but ąę śćżż as you see :-):-) Szaman as you see better is give files and it is faster :-) This language problem can destroy a lot of days to searching solution! All other languages should remember this. We can extract all these and give pack as fix in first post or in era installer. Its about 7 tables editor, objects, creatures etc. Put extracted zeditor.txt i h3/data folderĭo it for the time when you run editor :-) Editor reads as I see txt tables finally from h3/data but cant read them from wog.pac but can read defs from wog.pac!!!! Completly crazy :-) so its final solution.ģ.
#VITAMIN D VIDEO USB ORIGINAL INSTALLER MODS#
So mods folder overwrite all h3/data files. Game reads first from mods folder and if theres nothing next from h3/data.
